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How To Use Modular Armor Factorio

Since edifice a mega manufacturing plant in an extraterrestrial environment is quite dangerous in Factorio, the thespian character needs to equip armor to fend off any threats amongst other things. To power up these armors and their modular components you do require a power source and a agglomeration of Personal batteries. This article teaches y'all how to charge these Personal Batteries in Factorio.

In that location are ii ways of charging Personal Batteries in Factorio; either y'all can equip Portable Solar Panels on your armor which provide 30kW of power output per panel or you lot can equip Portable Fusion Reactors which provide 750kW per reactor.

Depending on what components y'all have on you will dictate the number of power sources you lot require. In that location is so much more than to this whole Personal Battery and Power Source scenario which nosotros will get into below.

Armors in Factorio

Modular Armor Factorio

Although there are different depression-level armors in Factorio that provide defensive capabilities, just 3 armors have the added reward of equipping extra components in Equipment Modules. These item armors offer a certain grid size that can be customized with an array of modules for defense, support, or assault. Right-click on the armor to bear witness the equipment grid. These three armors are:

  • Modular Armor has an Equipment Module filigree size of 5×5
  • Ability Armor has an Equipment Module grid size of 7×seven
  • Power Armor MK two has an Equipment Module grid size of x×ten

Equipment Modules

Factorio Personal Batteries

Each module takes upwardly a certain amount of space in the armor grid and some even consume energy, they tin exist swapped on the fly so you alter them according to your needs. All modules have their own technology that must exist researched earlier they can be crafted. The following table has all the modules with their respective filigree dimensions and energy consumption requirements:

Modules Grid Dimensions Energy Consumption
Exoskeleton 2×4 200 kW
Belt immunity equipment 1×1 100 kW
Discharge defense ii×two 800 kW
Free energy shield 2×2 240 kW
Energy shield MK2 ii×2 360 kW
Nightvision 2×2 ten kW
Personal light amplification by stimulated emission of radiation defense 2×2 75 kW
Personal roboport 2×2 2 MW
Personal roboport MK2 2×ii 4 MW

To power these modules, the armor volition crave a set of personal batteries and power source modules. The batteries store the power from the output modules then they piece of work in tandem to power the armor's components. These can be seen in the table beneath:

Module Grid Dimensions Energy Capacity/Output
Personal bombardment 1×2 20 MJ Capacity
Personal battery MK2 one×ii 100 MJ Capacity
Portable solar console ane×1 xxx kW Output
Portable fusion reactor 4×four 750 kW Output

Now that we know the power requirements of each module and from where they are powered, it is time to delve into the Personal Batteries and their charging modules.

Personal Bombardment

The Personal Bombardment provides a basic 20MJ power storage for Modular Armor and the Spidertron. They are also components in creating the improved Personal Battery MK2.

  • Recipe: x Batteries, ten Steel Plates
  • Required Technologies: Personal Battery (enquiry)

The Personal Battery MK2 provides 100MJ ability storage for Modular Armor and the Spidertron. This type is an improved version of the personal bombardment as it provides five times more capacity per size.

  • Recipe: x Personal Batteries, 5 Low-Density Construction, xv Processing Units
  • Required Technologies: Personal Battery MK2 (enquiry)

These Personal Batteries are automatically charged by whatever ability source you accept equipped on your armor. Although if your modules are consuming all the power being generated with none to be spared past the batteries and so they won't be charged.

Both these batteries are well-suited for the Modular Armor's rather smaller filigree size and components. For the two advanced Power Armors, other types of power sources are more applicable owing to their larger grid size and accommodations for power-hungry components.

Portable Solar Panel

Portable Solar Panels are the basic power-generating units for Modular Armor and the Spidertron. They provide only a small corporeality of power, and only during the daytime.

Portable solar panels tin can exist used to slowly recharge free energy shields out of combat, but are nigh useless for personal laser defense or exoskeleton, even with a large number of batteries.

  • Recipe: ii Advanced Circuits, one Solar Console, 5 Steel Plates
  • Required Technologies: Portable Solar Panel (research)

Portable solar panels are ane×1 in size and are therefore primarily used in Modular Armor, which has a five×5 grid that cannot usefully hold a much more than powerful 4×4 portable fusion reactor. (It could store 1, but there would be no room for annihilation to use the power.) The more advanced armor should nearly ever use Portable Fusion Reactors instead.

Portable Fusion Reactor

Portable Fusion Reactors are advanced power-generating modules for Modular Armor, Ability Armor, Power Armor MK2, and Spidertron. They generate 750kW of power, equivalent to 25 portable solar panels while taking upwards just a four×4 area in the equipment grid.

  • Recipe: 50 Depression-Density Structure, 200 Processing Units
  • Technologies Required: Portable Fusion Reactor (inquiry)

Portable fusion reactors are an unlimited source of free energy and crave naught to power them. Portable fusion reactors are essential items for power armor and power armor MK2, every bit running the many other modules in these armors would take far as well many solar panels to be practical.


Personal Batteries in Factorio can be charged with both Portable Fusion Reactors and Portable Solar Panels. They are useful for operating the Modular armor but anything above that should consider investing solely in the reactor equally information technology has the most power generation and consistent power output out of the bunch.

The batteries are adept for powering smaller and specific modules merely they can exist easily replaced past a meliorate power supply.

Source: https://gamevoyagers.com/how-to-charge-the-personal-batteries-in-factorio/

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